![kingdom under fire kingdom under fire](https://i2.wp.com/www.linkcablegaming.com/wp-content/uploads/2019/10/Kingdom-Under-Fire-II.jpg)
In the live game, you can bring up to three other players along with their own units in these instanced RTS missions. I've taken on this mission alone, defending against a group of long-limbed and fin-backed creatures (akin to the Alien Xenomorph) called Encablossians. Finding that perfect view and also finding that method of switching view was a great challenge which we eventually achieved." "If the camera view is focused on the hero then the player will focus on just the RPG aspect, but we wanted to ensure that we have the perfect camera angle that would provide equally sensational experience of the RPG as well as promoting the RTS. "It may not sound like a big deal but that played a very significant role," Kim says through business development manager David Wang, who translated. Kingdom Under Fire 2's creative director Jubo Kim explained just how vital it was to make that transition feel perfect during a Q&A session. Despite the action combat happening on the ground, transitioning from action to RTS is quick enough that I can afford to keep an eye on both views. It's a quick zoom from high to low that keeps the urgency of an ongoing fight, which is where Kingdom Under Fire 2 really succeeds. I click on my infantry to ensure that they'll continue attacking the house-sized scorpion and then press Tab again to bring me back down to ground level over my character's shoulder. Kingdom Under Fire 2 restricts me to only three troops per encounter so that players can manage both the RTS and action simultaneously. I press Tab to pull the game's camera back to the tactical RTS mode, which shows the location of all my troop groups. It approaches the gratifying quick combat of Black Desert Online, but the actual activity of pressing numbered keys to activate skills is exactly like 90% of other MMORPGs developed in the last 15 years. As a level four Spellsword, I fight at melee range with flurries of saber attacks and the occasional short-range lightning spell. My infantry is slashing away at whatever scorpions call their ankles while I wade in with my own special attacks. Towering over us is a giant enemy scorpion with its four immense, armored legs. I'm in the thick of the battle, fighting at the front lines surrounded by my AI sword and shield infantry. Kingdom Under Fire 2 might even have shaken up the MMO genre with its unconventional blend-if it had come out in 2009, as originally planned. And it is fun, at least in the limited time I spent with it. It's proud of, rather than discouraged by, the more than ten years and many millions of dollars in development costs that have produced something it believes is unique and specifically tailored western players.īlueside isn't wrong. Developer Blueside is convinced that it has finally nailed this unlikely mix of genres.